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There is a simple crafting system, but no player housing. On the periphery of questing and combat, Blade & Soul checks off most of the boxes we expect with an MMORPG. You can read the impact of a teammate’s strike on an enemy by color and add your move to the chain. When Blade & Soul is in “fighting game” mode, it’s great fun, especially for an MMO, and the area battles are impressive and chaotic.
#Blade and soul online shop series#
It’s great fun to kick an enemy down, pick him up like a limp doll, then finish him off with a series of whirlwind slices and dices. Consisting of seven classes that more or less conform to ranged, melee, dual weapon, and magic-using fighters, each has a unique system of combos and special abilities that really shine in the unpredictable and challenging PvP arena, where skillful use of abilities, strategy and practiced timing equate with success. There is a fast travel system but within each major region, distances aren’t huge and the characters can run/fly along the treetops á la Crouching Tiger Hidden Dragon.īlade & Soul has a strict class-based system but at least the classes are not gender locked. Despite the lovely Asian architecture and attractive environments, the enemies themselves could have spawned in just about any MMORPG. The enemies aren’t smart, there aren’t scores of them at a time and on the rare occasion you die, there’s no real penalty other than the loss of progress. Thanks to the combat system, clearing the level of the constantly respawning mobs is fun for a while, but it’s also easy. The quests themselves show a stubborn lack of originality: kill x number of monsters, fetch y number of some object, rescue z number of prisoners. The main story quests are voiced by earnest and American sounding actors, but sidequests are not and the quests themselves are grindy, a mixture of short instanced quests in mini-dungeons and environmental sub-bosses that are completed solo or by small ad hoc groups of players. After the well-produced cutscene-heavy tutorial chapter and in the game world proper, the player is quickly inundated by quests in service of one faction or another, leading them through the five major areas and dozens of locations.
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The anime-inspired story puts the player in the role of a mystical martial artist in training, whose school and revered master were destroyed by an evil sorceress, thus setting up the arc of revenge and retribution. As MMOs go, Blade & Soul ultimately feels like a lightweight experience.Īctually, Blade and Soul - like so many recent MMOs - consists of an essentially single player campaign that prepares the player for PvP arenas at level 45. An enjoyable and skill-heavy combat system is unfortunately wedded to an uninspired and ultimately repetitive campaign. You can also read the game’s archives on The Otaku’s Study.Launched in Asia in 2012, NCSoft’s MMORPG Blade & Soul has been released in the West and while it’s a polished and attractive game that makes a good initial impression, a more extended stay in its anime and martial arts-inspired world reveals some issues that impact its staying power. For more information on this game, visit its official website. Supported by a Cash Shop, Blade & Soul is a free-to-play MMORPG currently being published in the Americas and PAL regions by NCSoft. Delivering a variety of different swimsuit designs depending on your race/gender combination (Male/Female Lyn designs pictured above), you will be able to purchase this attire until August 31st. Slightly pricier than other costumes, you can nab “Summer Beach” for 1,399 NCoin. With armour being mere decorative equipment in Blade & Soul rather than something players need to spend hours mixing and matching to get the best stats from, the full-body outfits on offer both in-game and through the Hongmoon Store cash shop can be chosen by players based on personal preference and budget alone.Ĭovering both genders and all four races, NCSoft have marked the beginning of summer by releasing a new costume known as “Summer Beach” on the Hongmoon Store.